![]() ![]() Major Studios and Post-Production Houses spend years assembling their custom pipelines, often at great expense and requiring large numbers of technical staff to maintain. LightWave is responsible for more artists winning Emmy Awards than any other 3D application. LightWave is enjoyed worldwide, as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, visualization, game development, and Web. Tools that may cost extra in other professional 3D applications are part of the product package, including 999 free cross-platform render nodes, support for Windows and Mac UB 64 and 32-bit operating systems, free technical support and more. LightWave3D combines a a brand new state-of-the-art render engine with powerful, intuitive modeling, and animation tools. In discord, they're already asking about GPU (going CUDA only or using another API, or keeping it CPU).A new licensing management option for large facilities, this is a specialized build of the LightWave 3D ® applications wherein licensing of LightWave 3D ®is controlled through a managed portal. ![]() I never had a problem with them being separate (aside from importing skeletal bones). One thing everyone talks about is merging layout and modeler. But FBX support was improving by leaps and bounds until its last release. Bone hierarchy is weird at least compared to FBX. You could create them with skelegons, but once exported, you couldn't bring them back in. What I really like about LW is just how simple it is to start and move things around.Īnother thing I hated is that you couldn't import skeletal bones back into modeler. The only thing I couldn't implement was UV snapping that is necessary for custom Unreal Engine lightmaps. A few of them are on the NewTek LW plugin site. But I'm a programmer, so I wrote plugins for almost everything I needed. As our transaction with Andrew and his team finalizes, more information will be shared.įor now, the new team can be contacted through this Discord channel here.ĭepends what you used it for. We are certain under this ownership Andrew and his team will deliver this and more. The desire has always been to ensure LightWave 3D has a future with a team that has a strong desire to breathe new life into the technology, bring more value to users, and usher in the next generation of 3D graphics for film, animation, and VFX. Some of you may know Andrew from his VFX work and bringing LightWave 3D to UK and European market alongside handling distribution in the UK. With over 30 years in the animation and FX industry, Andrew Bishop and his team have now stepped forward to acquire LightWave 3D under the name LightWave Digital. At Vizrt Group we have been looking for a home that offers the commitment and the enthusiasm it deserves. LightWave 3D is a proven, Emmy award-winning modelling, animation and render program, with a legion of followers and dedicated users such as yourselves. Foundry - Learn (Tutorials for Foundry products (Nuke, Mari, Katana.).CGSociety (8 week courses focussing on key areas of VFX and digital art).Plural Sight(Formally 'Digital Tutors').FXPHD (Higher end VFX training with full access to software via VPN).(Training for all software! Free with most (all?) North American library cards).Some other VFX related subreddits you may enjoy. r/Allegorithmic (Substance Painter / Designer).Some other software specific subreddits that may be of interest. etc)įor Live VFX chat, try the Discord Server here VFX for industry pros, students, and hobbyists! Video clips, articles, news, and tutorials for fans and people in the visual effects industry.Ĭhris Mayne's vfx resource document available here (Job openings, Internships, Upcoming Events. ![]()
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